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Always design a thing by considering it in its next larger context – a chair in a room, a room i…
Sixty Six · ATOM · depth 1

Always design a thing by considering it in its next larger context – a chair in a room, a room in a house, a house in an environment, an environment in a city plan. — Eliel Saarine

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Road to a Nintendo OS
☆ softcreatures ☆ · RSS2.0 · depth 1

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Hmm. There is nothing.

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